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  1. The Virtual Brain
  2. TVB-1208

Surface triangles are not computed for more than one WebGL chunk of triangles

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: Minor
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: 1.1.1
    • Component/s: None
    • Labels:
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      Description

      If the surface is big enough, surface triangles appear only on a small subset of the surface.

      drawElements: bound vertex attribute buffers do not have sufficient size for given indices from the bound element array

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              Assignee:
              mihai.andrei Mihai Andrei
              Reporter:
              mihai.andrei Mihai Andrei
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                Updated:
                Resolved:

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